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	<title>Two Brain Cells &#187; Games</title>
	<atom:link href="http://www.twobraincells.com/category/games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.twobraincells.com</link>
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		<title>A clue, Sherlock!</title>
		<link>http://www.twobraincells.com/2009/10/22/a-clue-sherlock/</link>
		<comments>http://www.twobraincells.com/2009/10/22/a-clue-sherlock/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 09:59:17 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Overthinking]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.twobraincells.com/?p=420</guid>
		<description><![CDATA[
Braid developer Jonathan Blow working on a Project Natal game?
You heard it wildly speculated about here first.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://braid-game.com/news/?p=636"><img src="http://www.twobraincells.com/wp-content/uploads/2009/10/blowscreen.png" title="Say it ain&#039;t so, Jonathan Blow." width="326" height="249" class="size-full wp-image-422" /></a><a href="http://braid-game.com/"><br />
Braid</a> developer <a href="http://www.number-none.com/blow/">Jonathan Blow</a> working on a <a href="http://www.xbox.com/en-US/live/projectnatal/default.htm">Project Natal</a> game?</p>
<p>You heard it wildly speculated about here <i>first</i>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Little Wheel</title>
		<link>http://www.twobraincells.com/2009/06/19/little-wheel/</link>
		<comments>http://www.twobraincells.com/2009/06/19/little-wheel/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 14:14:19 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.twobraincells.com/?p=387</guid>
		<description><![CDATA[
Little Wheel is a little adventure-style Flash game where you help a little robot reactivate his city. It&#8217;s pretty short, but gorgeous to look at, and charming to boot. Go play it.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://fastgames.com/littlewheel.html"><img src="http://www.twobraincells.com/wp-content/uploads/2009/06/little-wheel-screenshot-300x179.png" alt="Little Wheel screenshot" title="Little Wheel screenshot" width="300" height="179" class="alignnone size-medium wp-image-388" /></a></p>
<p><a href="http://fastgames.com/littlewheel.html">Little Wheel</a> is a little adventure-style Flash game where you help a little robot reactivate his city. It&#8217;s pretty short, but gorgeous to look at, and charming to boot. Go play it.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Scribblenauts</title>
		<link>http://www.twobraincells.com/2008/12/10/scribblenauts/</link>
		<comments>http://www.twobraincells.com/2008/12/10/scribblenauts/#comments</comments>
		<pubDate>Wed, 10 Dec 2008 18:33:47 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Cute]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Nintendo]]></category>

		<guid isPermaLink="false">http://www.twobraincells.com/2008/12/10/scribblenauts/</guid>
		<description><![CDATA[Scribblenauts is a game coming late 2009 for the DS which lets you &#8220;Write anything. Solve everything!&#8221; In order to help Maxwell collect Starites, you can literally write anything on his notepad, and the object will spawn in game. This is awesome.

Lumberjacks: Awesome
From 5TH Cell, the makers of Lock&#8217;s Quest and Drawn to Life, the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://scribblenauts.com/index.html" title="Scribblenauts">Scribblenauts</a> is a game coming late 2009 for the DS which lets you &#8220;<i>Write anything. Solve everything!</i>&#8221; In order to help Maxwell collect Starites, you can literally write anything on his notepad, and the object will spawn in game. This is <i>awesome</i>.</p>
<p><img id="image291" src="http://www.twobraincells.com/wp-content/uploads/2008/12/scribblenauts.png" alt="Scribblenauts" /><br />
Lumberjacks: Awesome</p>
<p>From <a href="http://www.5thcell.com/" title="5th Cell">5TH Cell</a>, the makers of <a href="http://www.5thcell.com/games.php?menu=0&#038;game=locksquest" title="Locks Quest">Lock&#8217;s Quest</a> and <a href="http://www.5thcell.com/games.php?menu=0&#038;game=d2l" title="Drawn To Life">Drawn to Life</a>, the game is based around a hierarchical description engine called Objectnaut, which lets them describe an object in terms of its properties and relationships with other objects.</p>
<p>If you&#8217;re (understandably) sceptical about the game actually delivering on the &#8220;<i>Write anything</i>&#8221; part, there&#8217;s an <a href="http://uk.ds.ign.com/articles/936/936157p1.html" title="IGN Scribblenauts interview">interview over at IGN</a> where the creative director <a href="http://uk.stars.ign.com/objects/142/14288162.html" title="Jeremiah Slackza">Jeremiah Slackza</a> explains a lot about how they&#8217;re planning to do it.</p>
<p>And it looks like they&#8217;re actually going to pull it off. Check out the <a href="http://scribblenauts.com/trailers.html" title="Scribblenauts trailer">official trailer</a> to see a few of the things you&#8217;ll be able to do.</p>
<p>It&#8217;s like having the power from <a href="http://en.wikipedia.org/wiki/Sphere_(novel)" title="Sphere novel">Sphere</a> minus the psychoses and killer squid! Unless of course you glue lasers to a squid.</p>
<p>I can&#8217;t wait to hear more about this game, and it&#8217;s definitely one I&#8217;ll be watching out for next year.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>This is why Nintendo is brilliant</title>
		<link>http://www.twobraincells.com/2008/04/25/this-is-why-nintentdo-is-brilliant/</link>
		<comments>http://www.twobraincells.com/2008/04/25/this-is-why-nintentdo-is-brilliant/#comments</comments>
		<pubDate>Fri, 25 Apr 2008 08:51:47 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Nintendo]]></category>

		<guid isPermaLink="false">http://www.twobraincells.com/2008/04/25/this-is-why-nintentdo-is-brilliant/</guid>
		<description><![CDATA[Players will receive a message informing them that if they weigh themselves while holding their pets, then weigh themselves again separately and subtract the two, the difference will tell them how much their pet weighs
(Shigeru Miyamoto&#8217;s translator Bill Trinen, speaking about Wii Fit)
]]></description>
			<content:encoded><![CDATA[<blockquote><p>Players will receive a message informing them that if they weigh themselves while holding their pets, then weigh themselves again separately and subtract the two, the difference will tell them how much their pet weighs</p></blockquote>
<p><em>(Shigeru Miyamoto&#8217;s translator Bill Trinen, <a href="http://www.eurogamer.net/article.php?article_id=134386">speaking about Wii Fit</a>)</em></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Animal Crossing tribulations</title>
		<link>http://www.twobraincells.com/2007/09/07/animal-crossing-tribulations/</link>
		<comments>http://www.twobraincells.com/2007/09/07/animal-crossing-tribulations/#comments</comments>
		<pubDate>Fri, 07 Sep 2007 12:50:19 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Animal Crossing]]></category>
		<category><![CDATA[Food]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Humour]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Quotes]]></category>

		<guid isPermaLink="false">http://www.twobraincells.com/2007/09/07/animal-crossing-tribulations/</guid>
		<description><![CDATA[&#8220;God, when I bought these turnips,
I was throwing them on the floor in my house, and I accidentally dragged a group onto me.
And I fucking ate them. Ten grand worth of turnips.
Fat cunt.&#8221;
]]></description>
			<content:encoded><![CDATA[<p>&#8220;God, when I bought these turnips,</p>
<p>I was throwing them on the floor in my house, and I accidentally dragged a group onto me.</p>
<p>And I fucking ate them. Ten grand worth of turnips.</p>
<p>Fat cunt.&#8221;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>You mean like Halo without the guns?</title>
		<link>http://www.twobraincells.com/2007/04/05/you-mean-like-halo-without-the-guns/</link>
		<comments>http://www.twobraincells.com/2007/04/05/you-mean-like-halo-without-the-guns/#comments</comments>
		<pubDate>Thu, 05 Apr 2007 15:04:44 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.twobraincells.com/2007/04/05/you-mean-like-halo-without-the-guns/</guid>
		<description><![CDATA[I love/hate how no one knows what &#8220;adventure game&#8221; actually meant any more. So reviewers have to say shit like &#8220;a combination of Myst and Dreamfall&#8221; to describe these games.
]]></description>
			<content:encoded><![CDATA[<p>I love/hate how no one knows what &#8220;<a title="Adventure Gamers" href="http://www.adventuregamers.com/">adventure game</a>&#8221; actually meant any more. So <a target="_blank" title="Joystiq review of Prominence" href="http://www.joystiq.com/2007/04/05/prominence-a-3d-sci-fi-adventure-game-announced/">reviewers</a> have to say shit like &#8220;a combination of Myst and Dreamfall&#8221; to describe these games.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Five Minutes To Kill (Yourself)</title>
		<link>http://www.twobraincells.com/2007/04/04/five-minutes-to-kill-yourself/</link>
		<comments>http://www.twobraincells.com/2007/04/04/five-minutes-to-kill-yourself/#comments</comments>
		<pubDate>Wed, 04 Apr 2007 17:46:39 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>

		<guid isPermaLink="false">http://www.twobraincells.com/2007/04/04/five-minutes-to-kill-yourself/</guid>
		<description><![CDATA[Five Minutes To Kill (Yourself)
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.adultswim.com/games/fiveMinutes/index.html"><strong>Five Minutes To Kill (Yourself)</strong></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Idle RPG</title>
		<link>http://www.twobraincells.com/2007/03/26/idle-rpg/</link>
		<comments>http://www.twobraincells.com/2007/03/26/idle-rpg/#comments</comments>
		<pubDate>Mon, 26 Mar 2007 12:37:04 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Humour]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Links]]></category>

		<guid isPermaLink="false">http://www.twobraincells.com/2007/03/26/idle-rpg/</guid>
		<description><![CDATA[Idle RPG &#8212; the RPG you play by idling in an IRC channel. This looks like something I could get into.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://jotun.ultrazone.org/g7/"><strong>Idle RPG</strong></a> &#8212; the RPG you play by idling in an IRC channel. This looks like something I could get into.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>No unified Wii friends list</title>
		<link>http://www.twobraincells.com/2007/03/15/no-unified-wii-friends-list/</link>
		<comments>http://www.twobraincells.com/2007/03/15/no-unified-wii-friends-list/#comments</comments>
		<pubDate>Thu, 15 Mar 2007 11:25:03 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Stupidity]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.twobraincells.com/2007/03/15/no-unified-wii-friends-list/</guid>
		<description><![CDATA[No unified Wii friends list. This, despite the fact that each Wii already has a code which we have exchanged with our other Wii-owning friends. But no, apparently we will have to do the same for each individual game as well.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.eurogamer.net/article.php?article_id=74177"><strong>No unified Wii friends list.</strong></a> This, despite the fact that each Wii already has a code which we have exchanged with our other Wii-owning friends. But no, apparently we will have to do the same for each individual game as well.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>LocoRoco design process</title>
		<link>http://www.twobraincells.com/2007/03/11/locoroco-design-process/</link>
		<comments>http://www.twobraincells.com/2007/03/11/locoroco-design-process/#comments</comments>
		<pubDate>Sun, 11 Mar 2007 15:26:11 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[LocoRoco]]></category>

		<guid isPermaLink="false">http://www.twobraincells.com/2007/03/11/locoroco-design-process/</guid>
		<description><![CDATA[Slides from a presentation about the LocoRoco design process
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.joystiq.com/photos/locoroco-psp-design-process/"><strong>Slides from a presentation about the LocoRoco design process</strong></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Being a Sonic fan is like being a Michael Jackson fan</title>
		<link>http://www.twobraincells.com/2007/03/02/being-a-sonic-fan-is-like-being-a-michael-jackson-fan/</link>
		<comments>http://www.twobraincells.com/2007/03/02/being-a-sonic-fan-is-like-being-a-michael-jackson-fan/#comments</comments>
		<pubDate>Fri, 02 Mar 2007 14:24:35 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>

		<guid isPermaLink="false">http://www.twobraincells.com/2007/03/02/being-a-sonic-fan-is-like-being-a-michael-jackson-fan/</guid>
		<description><![CDATA[Being a Sonic fan is like being a Michael Jackson fan.
]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://www.eurogamer.net/article.php?article_id=73643">Being a Sonic fan is like being a Michael Jackson fan.</a></strong></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Communist Mutants From Space</title>
		<link>http://www.twobraincells.com/2006/10/25/communist-mutants-from-space/</link>
		<comments>http://www.twobraincells.com/2006/10/25/communist-mutants-from-space/#comments</comments>
		<pubDate>Wed, 25 Oct 2006 21:40:05 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>

		<guid isPermaLink="false">http://www.twobraincells.com/2006/10/25/communist-mutants-from-space/</guid>
		<description><![CDATA[Communist Mutants From Space Best. Video. Game. Title. Ever.
]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://en.wikipedia.org/wiki/Communist_Mutants_from_Space">Communist Mutants From Space</a></strong> Best. Video. Game. Title. Ever.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Limbo platformer</title>
		<link>http://www.twobraincells.com/2006/10/12/limbo-platformer/</link>
		<comments>http://www.twobraincells.com/2006/10/12/limbo-platformer/#comments</comments>
		<pubDate>Thu, 12 Oct 2006 16:24:02 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>

		<guid isPermaLink="false">http://www.twobraincells.com/2006/10/12/limbo-platformer/</guid>
		<description><![CDATA[This teaser video for a platformer called Limbo looks amazingly beautiful.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.limbogame.org/">This teaser video</a> for a platformer called Limbo looks amazingly beautiful.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>LucasArts and Sierra oddities</title>
		<link>http://www.twobraincells.com/2006/07/13/lucasarts-and-sierra-oddities/</link>
		<comments>http://www.twobraincells.com/2006/07/13/lucasarts-and-sierra-oddities/#comments</comments>
		<pubDate>Thu, 13 Jul 2006 20:49:04 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>

		<guid isPermaLink="false">http://www.twobraincells.com/2006/07/13/lucasarts-and-sierra-oddities/</guid>
		<description><![CDATA[A huge collection of pre-release and alternative screenshots and concept art for many classic LucasArts and Sierra games.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://home.comcast.net/~ervind/">A <em>huge</em> collection of pre-release and alternative screenshots and concept art for many classic LucasArts and Sierra games.</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sudoku method</title>
		<link>http://www.twobraincells.com/2006/07/12/sudoku-method/</link>
		<comments>http://www.twobraincells.com/2006/07/12/sudoku-method/#comments</comments>
		<pubDate>Wed, 12 Jul 2006 00:40:58 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Links]]></category>

		<guid isPermaLink="false">http://www.twobraincells.com/2006/07/12/sudoku-method/</guid>
		<description><![CDATA[Surely this logical method for solving a sudoku puzzle without thinking is completely obvious. I mean, how else do people solve these things? By guesswork?
]]></description>
			<content:encoded><![CDATA[<p>Surely this <strong><a href="http://www.instructables.com/id/EJLUBKN48JEPD7QXGR/?ALLSTEPS">logical method for solving a sudoku puzzle without thinking</a></strong> is completely obvious. I mean, how else do people solve these things? By guesswork?</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Cokurache m-burnee, cokaru shika durum jee.</title>
		<link>http://www.twobraincells.com/2006/07/06/cokurache-m-burnee-cokaru-shika-durum-jee/</link>
		<comments>http://www.twobraincells.com/2006/07/06/cokurache-m-burnee-cokaru-shika-durum-jee/#comments</comments>
		<pubDate>Thu, 06 Jul 2006 12:57:51 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[LocoRoco]]></category>
		<category><![CDATA[PSP]]></category>

		<guid isPermaLink="false">http://www.twobraincells.com/2006/07/06/cokurache-m-burnee-cokaru-shika-durum-jee/</guid>
		<description><![CDATA[According to my save file, I&#8217;ve played LocoRoco for a good 36 hours so far, and I still haven&#8217;t quite seen everything. This game is just pure, distilled fun, where many games these days feel more like a chore than a hobby.
I love exploring game worlds, and the 20 berries and wealth of secret areas [...]]]></description>
			<content:encoded><![CDATA[<p>According to my save file, I&#8217;ve played <a title="LocoRoco official site" href="http://www.locoroco.com/">LocoRoco</a> for a good 36 hours so far, and I still haven&#8217;t quite seen everything. This game is just pure, distilled <em>fun</em>, where many games these days feel more like a chore than a hobby.<span class="imagelink"><img title="LocoRoco screenshot" alt="LocoRoco screenshot" id="image62" src="http://www.twobraincells.com/wp-content/uploads/2006/07/ScreenShot.PNG" /></span><br />
I love exploring game worlds, and the 20 berries and wealth of secret areas hidden throughout each level provide great replayability. It&#8217;s not a difficult game, but there&#8217;s enough of a challenge there to keep you coming back for some time. The music is hilarious and varied, changing subtly as you pick up more LocoRoco, with a chorus of <a href="http://en.wikipedia.org/wiki/Simlish">Simlish</a>-esque nonsense to accompany it.</p>
<p>Collecting secrets rewards you with parts for your LocoRoco house, a sort of <a href="http://www.vintage-sierra.com/puzzle/tim.html">Incredible Machine</a> physics minigame, with living blobs instead of balls. And you can pick up more parts in the two minigames, a claw machine, and a sort of golf obstacle course. Finally, you can create your own levels using LocoRoco Edit, although you can only lay down parts as in the LocoRoco house, rather than full terrain editing. It&#8217;s a shame, but an understandable limitation.</p>
<p>I can&#8217;t really explain what a joy this game is, but anything that makes me laugh not because I saw something funny, but just because I&#8217;m <em>so happy</em>, must be pretty good. Go buy it.</p>
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		<title>LocoRoco has arrived</title>
		<link>http://www.twobraincells.com/2006/06/23/locoroco-has-arrived/</link>
		<comments>http://www.twobraincells.com/2006/06/23/locoroco-has-arrived/#comments</comments>
		<pubDate>Fri, 23 Jun 2006 14:38:55 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[LocoRoco]]></category>
		<category><![CDATA[PSP]]></category>

		<guid isPermaLink="false">http://www.twobraincells.com/2006/06/23/locoroco-has-arrived/</guid>
		<description><![CDATA[Ever since getting the demo of this game a couple months ago, I&#8217;ve been quivering with anticipation in a manner not unlike the game&#8217;s main characters. It finally arrived today (thanks to Amazon&#8217;s efficient pre-order service). I&#8217;ll try to post some comments once I&#8217;ve played it a bit, if I can tear myself away.
]]></description>
			<content:encoded><![CDATA[<p>Ever since getting the <a href="http://pspupdates.qj.net/LocoRoco-demo-downloadable-now/pg/49/aid/28713">demo</a> of this game a couple months ago, I&#8217;ve been quivering with anticipation in a manner not unlike the game&#8217;s main characters. It finally arrived today (thanks to Amazon&#8217;s efficient pre-order service). I&#8217;ll try to post some comments once I&#8217;ve played it a bit, if I can tear myself away.</p>
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		<title>Brass Lantern: Introducing Inform 7</title>
		<link>http://www.twobraincells.com/2006/05/03/brass-lantern-introducing-inform-7/</link>
		<comments>http://www.twobraincells.com/2006/05/03/brass-lantern-introducing-inform-7/#comments</comments>
		<pubDate>Wed, 03 May 2006 04:26:42 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Inform]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.twobraincells.com/2006/05/03/brass-lantern-introducing-inform-7/</guid>
		<description><![CDATA[Introducing Inform 7. Stephen Granade at Brass Lantern gives a good introduction and overview of Inform 7. I think what I missed in my last post on the subject is that the natural language thing is more than just syntactic sugar; it actually introduces a whole new rules-based way of describing your game world to [...]]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://brasslantern.org/writers/howto/i7intro.html">Introducing Inform 7</a></strong>. Stephen Granade at <a href="http://brasslantern.org/" title="Brass Lantern, the adventure game website">Brass Lantern</a> gives a good introduction and overview of Inform 7. I think what I missed in my <a href="/2006/05/01/inform-7/" title="Inform 7 (Two Brain Cells)">last post on the subject</a> is that the natural language thing is more than just <a href="http://www.catb.org/jargon/html/S/syntactic-sugar.html" title="ESR's definition of 'syntactic sugar'">syntactic sugar</a>; it actually introduces a whole new rules-based way of describing your game world to the computer.</p>
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		<title>LocoRoco demo</title>
		<link>http://www.twobraincells.com/2006/05/02/locoroco-demo/</link>
		<comments>http://www.twobraincells.com/2006/05/02/locoroco-demo/#comments</comments>
		<pubDate>Tue, 02 May 2006 22:47:55 +0000</pubDate>
		<dc:creator>David</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[LocoRoco]]></category>
		<category><![CDATA[PSP]]></category>

		<guid isPermaLink="false">http://www.twobraincells.com/2006/05/02/locoroco-demo/</guid>
		<description><![CDATA[I&#8217;m finding it difficult to put into words just how happy this game is. The LocoRoco are wobbly, singing, cute little blobs, who can join together to form a lumbering mass o&#8217; fun. There&#8217;s a demo out, and I urge anyone who has a PSP to download it now.

Don&#8217;t be worried about not being able [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m finding it difficult to put into words just how <em>happy</em> this game is. The LocoRoco are wobbly, singing, cute little blobs, who can join together to form a lumbering mass o&#8217; fun. There&#8217;s a demo out, and I urge anyone who has a PSP to <a title="LocoRoco demo" href="http://pspupdates.qj.net/LocoRoco-demo-downloadable-now/pg/49/aid/28713">download it now</a>.</p>
<p><img title="A happy little guy" id="image29" alt="A happy little guy" src="http://www.twobraincells.com/wp-content/uploads/2006/05/locoroco.gif" /></p>
<p>Don&#8217;t be worried about not being able to understand the Japanese, the controls are beautifully simple. You tilt the world using the shoulder buttons, and jump by pressing them both down then releasing. Tapping the circle button will split the LocoRoco up, and holding it down will join them together again.</p>
<p>Don&#8217;t be fooled though, the game is amazingly rich. Even after playing the demo over and over, trying for a perfect score, I think I&#8217;ve spent more time just sitting and watching them play around on their own.</p>
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		<title>Inform 7</title>
		<link>http://www.twobraincells.com/2006/05/01/inform-7/</link>
		<comments>http://www.twobraincells.com/2006/05/01/inform-7/#comments</comments>
		<pubDate>Mon, 01 May 2006 09:25:38 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Inform]]></category>
		<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://www.twobraincells.com/2006/05/01/inform-7/</guid>
		<description><![CDATA[Graham Nelson has just released Inform 7. It&#8217;s a radically new frontend to the de facto standard of interactive fiction design tools, Inform.
The big difference? Instead of having to learn a special programming language, you can now use natural English sentences to describe your game to the computer. See the gallery for a walkthrough of [...]]]></description>
			<content:encoded><![CDATA[<p>Graham Nelson has just released <a href="http://www.inform-fiction.org/I7/Inform%207.html" title="Inform 7">Inform 7</a>. It&#8217;s a radically new frontend to the <em>de facto</em> standard of interactive fiction design tools, Inform.</p>
<p>The big difference? Instead of having to learn a special programming language, you can now use <strong>natural English sentences</strong> to describe your game to the computer. See the <a href="http://www.inform-fiction.org/I7/Gallery.html" title="Inform 7 demonstration gallery">gallery</a> for a walkthrough of its new features. It looks really impressive.</p>
<p><span id="more-26"></span></p>
<p><a href="http://en.wikipedia.org/wiki/Interactive_fiction" title="Wikipedia entry on Interactive fiction">Interactive fiction</a> (also known as the &#8216;text adventure&#8217;) is an art form that&#8217;s still going strong. Although the days when text adventures appeared on the game shop shelves are long gone, there&#8217;s a thriving internet community and even an <a href="http://www.ifcomp.org/" title="The Annual Interactive Fiction Competition">annual competition</a>.</p>
<p>I remember playing with Inform 6 years ago while I was at school. I was fascinated by the idea of creating my own text adventure, having enjoyed classics like <a href="http://en.wikipedia.org/wiki/Wishbringer">Wishbringer</a> and <a href="http://en.wikipedia.org/wiki/Sorcerer_%28computer_game%29">Sorcerer</a>. At that time, Inform consisted of a programming language, and a compiler which turned your &#8216;program&#8217; into a playable game.</p>
<p>Despite several attempts, I never really got that far with it. I remember getting stuck when I wanted to create a rubber duck that the player could both talk to, and carry around in his pocket. I&#8217;m sure it would have been possible, but I suspect it would have required some clever coding, and I was clearly trying to run before I could walk.</p>
<p>Anyway, the point is that there was a pretty big learning barrier to overcome before you could start creating anything. And even then you had to keep a lot of the information in your head (or on paper).</p>
<p>Inform 7 goes a long way to removing these barriers. First, it has a natural language parser instead of a formal programming language. Second, it has a whole set of new graphical tools for conceptually mapping out your game, and checking that it all makes sense.</p>
<p>So in Inform 7, you can literally type things like,</p>
<p><code>The Cabin contains a glass case. In the glass case is a collection of fishing rods.<br />
The case is closed, transparent, and openable.</code></p>
<p>From this, Inform will infer all of the necessary actions and properties of the case. The player will be able to OPEN and CLOSE the case, and they will be able to see the fishing rods even when the case is closed.</p>
<p>Now, this is all very neat. But is it really easier than learning a programming language? After all, the words &#8216;closed&#8217;, &#8216;transparent&#8217; and &#8216;openable&#8217; are obviously special Inform keywords. You have to learn them. Inform won&#8217;t magically understand any old adjective you throw in there.</p>
<p>Similarly, it&#8217;s not a perfect language parser. It will understand &#8220;something which is carried by the player&#8221;, but it won&#8217;t understand &#8220;something which the player carries&#8221;. Both of these are acceptable in English, but only one is acceptable to Inform, and you have to learn that rule.</p>
<p>For someone who&#8217;s used to programming, it doesn&#8217;t make a lot of sense to learn this &#8216;special English&#8217;, when you could just learn &#8216;proper Inform&#8217; instead, and write code that&#8217;s more concise. But for someone who&#8217;s <em>new</em> to programming, this natural language parser goes an <em>enormous</em> way towards making the system seem more friendly and more understandable. And I think it&#8217;s easy for existing programmers to underestimate the importance of that. In a way, rather than learning a completely new language with rigid syntax rules and alien keywords, you&#8217;re simply learning a new writing style in English, with its own conventions and preferred words. And that&#8217;s something you already know how to do.</p>
<p>I think Inform 7 could well open up the art form of interactive fiction to a whole new creative audience. And that can only be a good thing.</p>
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		<title>Swing</title>
		<link>http://www.twobraincells.com/2006/04/29/swing/</link>
		<comments>http://www.twobraincells.com/2006/04/29/swing/#comments</comments>
		<pubDate>Sat, 29 Apr 2006 16:19:15 +0000</pubDate>
		<dc:creator>Chris</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Swing]]></category>

		<guid isPermaLink="false">http://www.twobraincells.com/2006/04/29/swing/</guid>
		<description><![CDATA[David&#8217;s made a Flash game called Swing. It features a ball on a string, which swings. Hence the name.

You have to swing the ball around and collect as many stars as you can. The trick is that you can only control the pivot point of the string, and you have to let physics do the [...]]]></description>
			<content:encoded><![CDATA[<p>David&#8217;s made a Flash game called <strong><a href="http://www.davidmear.com/swing" title="Play Swing">Swing</a></strong>. It features a ball on a string, which swings. Hence the name.</p>
<p><a href="http://www.davidmear.com/swing/" title="Play Swing"><img id="image25" src="http://www.twobraincells.com/wp-content/uploads/2006/04/swing.gif" alt="Swing screenshot" /></a></p>
<p>You have to swing the ball around and collect as many stars as you can. The trick is that you can only control the pivot point of the string, and you have to let physics do the rest.</p>
<p>It&#8217;s a beautiful game. Unsurprisingly, I suck at it (my high score is 19, w00t), but watching David play it is inspiring stuff.</p>
<p>Welcome to Two Brain Cells, by the way.</p>
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