Archive for the 'Nintendo' Category

Scribblenauts is a game coming late 2009 for the DS which lets you “Write anything. Solve everything!” In order to help Maxwell collect Starites, you can literally write anything on his notepad, and the object will spawn in game. This is awesome.

Scribblenauts
Lumberjacks: Awesome

From 5TH Cell, the makers of Lock’s Quest and Drawn to Life, the game is based around a hierarchical description engine called Objectnaut, which lets them describe an object in terms of its properties and relationships with other objects.

If you’re (understandably) sceptical about the game actually delivering on the “Write anything” part, there’s an interview over at IGN where the creative director Jeremiah Slackza explains a lot about how they’re planning to do it.

And it looks like they’re actually going to pull it off. Check out the official trailer to see a few of the things you’ll be able to do.

It’s like having the power from Sphere minus the psychoses and killer squid! Unless of course you glue lasers to a squid.

I can’t wait to hear more about this game, and it’s definitely one I’ll be watching out for next year.

Players will receive a message informing them that if they weigh themselves while holding their pets, then weigh themselves again separately and subtract the two, the difference will tell them how much their pet weighs

(Shigeru Miyamoto’s translator Bill Trinen, speaking about Wii Fit)

“God, when I bought these turnips,

I was throwing them on the floor in my house, and I accidentally dragged a group onto me.

And I fucking ate them. Ten grand worth of turnips.

Fat cunt.”

No unified Wii friends list. This, despite the fact that each Wii already has a code which we have exchanged with our other Wii-owning friends. But no, apparently we will have to do the same for each individual game as well. (0 comments)