
Braid developer Jonathan Blow working on a Project Natal game?
You heard it wildly speculated about here first.
Gets in touch with your inner meat

Braid developer Jonathan Blow working on a Project Natal game?
You heard it wildly speculated about here first.
chrismear: i really feel like i ought to have a better grounding or sense of human history
chrismear: timescales, at least
davidmear: Yeah
chrismear: 'cause, like
chrismear: here's what i've got at the moment
chrismear: Dinosaurs
chrismear: Cavemen
chrismear: Egyptians
chrismear: Greeks
chrismear: Romans
chrismear: Jesus
chrismear: nobody expects the spanish inquisition?
chrismear: that's, like leapfrogging 1600 years or something
chrismear: no, wait
chrismear: then
chrismear: Blackadder
chrismear: Blackadder II
chrismear: Blackadder III
chrismear: Victorians
chrismear: Blackadder IV
chrismear: NASA
This morning, on the train on the way to work, I was sitting by the door. The train pulled into a station, and an elderly lady got up, with her two or three bags, to disembark.
As she walked past me, she dropped a newspaper on the floor.
Over the next two seconds or so, my mind did this:
‘I should pick up that paper and say, “Did you drop this?”‘
‘Actually, it looks like it was a free newspaper that she dropped on purpose.’
‘Still, I ought to offer it to her, just in case. It’s the right thing to do.’
‘But I’ve left it too long now, and if I stop her she might not get off the train in time.’
During this panicked thinking brought about by a perfectly ordinary situation, I found myself having an actual adrenaline rush; that raw chemical surge of urgency like I’d not felt for a long time.
My point in telling you this story?
It is to forewarn you that, when the time comes, I will not be very useful to you in a combat situation.
Just noticed, and liked, these subtle progress bars in Stanza, an ebook reader for iPhone OS. (Although, if a user interface element is so subtle as to not be noticed during several months of use, perhaps it’s not doing its job.)